For Round Robin only –
All handshakes to be performed at end of game.
A four (4) minute warm up will be permitted at the start of each game.
The clock will be set to 14 minutes, starting with the closure of the resurfacing doors.
No players are to be on the ice surface prior to this time.
The horn will sound with 30 seconds left in the warm-up period.
The clock will continue to run until the first stoppage of play.
All games will be stop time, unless there is a five goal difference in the third period, at which time the clock will not be stopped for the balance of the game regardless of any change in the score.
Divisions with 4 Teams- All teams play each other then will be reseeded. (See scoring format below) In the event of tie breaker see Tie Breaker Qualifying Round. Semi Finals elimination game 1 v 4 and 2 v 3, Winner of both semi finals advance to the finals.
Divisions with 5 Teams – All 5 teams play each other within the pool. Top 2 teams advance to the finals.
a) Scoring Format: 2 points for the team that wins game
1 point for each team if game ends in a tie
0 points for a loss
Highest position play in round robin is Home Team for Finals.
TIE breaker in qualifying round:
The following procedure will be used to break ties at the end of the qualifying round.
Two teams tied (use a to f) More than two teams tied (use d to f)
(a) In the event two teams are tied, the winner of the game between those teams will take the higher position.
(b) If still tied, then the team with the most wins takes the higher position.
(c) If still tied, the team with the fewest goals allowed will take the higher position.
(d) If still tied, then the team with the best goal average will take the higher position.
The goal average of a team is to be determined by dividing the total number of goals “for and against” into the total goals “for”, with the team having the higher percentage winning the higher position.
(e) If still tied, the team that scored their first goal of the tournament the quickest
(f) If still tied, the team that received the least minutes in penalties during the round robin would take the higher position
SEMI FINALS AND CHAMPIONSHIP GAMES
For Semi Finals and Championship Games
For all Semi Finals and Championship games a (3) minute warm up and no running clock
All games start with fresh ice
For Minor Bantam to Midget fresh ice to start and flood between 2 and 3 periods.
A 30 SECOND TIME OUT IS ONLY APPLIED IN THE SEMI FINALS, AND CHAMPIONSHIP GAMES
Overtime, if necessary will apply in Championship play
TIE BREAKING FORMULA
5 minute stop time period. First goal scored is the winner. (Sudden Victory)
5 - 1 minute stop time periods, on a declining number of skater’s basis.
Teams do not change ends at the completion of regulation time. (End of third period)
All penalties in place at the end of regulation play will remain in place. This also applies at the end of the first five (5) minutes sudden victory overtime period.
In the event of a tie game - (after regulation game time)
THE GOALIE during the playing time cannot be pulled at any time and can only go to the bench on a delayed penalty call or penalty for delay of game with be assessed
Five (or more) - one (1) minute stop time periods, until a goal is scored (sudden victory) or the buzzer sounds.
First minute teams will play four (4), plus goalie
Second minute will play three (3), plus goalie
Third minute will play two (2), plus goalie
Fourth minute will play one (1), plus goalie
Each minute thereafter, same as fourth minute format above
This format is used to determine a winner, within a reasonable time frame
THERE WILL BE NO DELAYING ACTIONS BY EITHER TEAM
Penalty times during the overtime periods shall remain normal (same as tournament), example minor - 2 minutes, major - 5 minutes etc.
A player ejected in a game is not eligible for the overtime periods(s).
There will be no situation where a team has more than a two (2) man advantage.
A team after losing its last skater due to a penalty will replace the skater. The other team will add a skater, to reflect the proper odd man advantage.
In an odd man situation, the penalized player would return to the ice upon expiration of his penalty. The teams would go back to the proper number of skaters, after the first stoppage in play.
Players can change on the fly or at a stoppage in play.
Participation-
No player or team official will be allowed to participate in the tournament without an approved certificate from the governing body of his/her association.
No team will be allowed to participate in the tournament without written approval (Travel Permit) from the governing body of its association (i.e. GTHL, O.M.H.A., etc.).
No player will be allowed to be added to your team roster after the initial registration, and Prior to your first game.
Affiliated players will be eligible but must be numbered among the MAXIMUM nineteen (19) declared players on the “Official Roster” sign in sheet declared prior to your first game.
Body Contact Divisions: Minor Bantam A, Bantam A, Minor Midget A, and Midget A
NO BODY CONTACT Novice Atom Pee Wee or MD level.
Teams must comply with their local association rules with regard to wearing of all required protection equipment.